An Exhibition About the Fever to Create
Nights and Weekends features a group of artists who have put in the long hours, committed to daily exercises, and transformed their passions into tangible and completed projects- a spectacular array of zines, comic anthologies, massive watercolor collections, self published books, and much, much more. All of these works have been created for the pure love of the project and furthering an artistic practice. In this show, we are not only celebrating their singular project, but the thoughts behind making, the collaboration, and the process.
The exhibition is accompanied by the Traveling Sketchbook Library (The Sketchbook Project), as the Minneapolis Stop on the 1703 Miles and Back Tour. Thousands of completed, original sketchbooks will be featured, along with artists who participants from the Light Grey Chapter of the tour.
Anne Uklu and Michael Derus
Haikuglyphics began in January 2013. Haiku writer Michael Derus and designer/illustrator Anne Ulku came up with the idea to create written poetry - haiku - in graphic form. The work is inspired by life, culture and experiences while juxtaposing concise thoughts and ideas. With Haikuglyphics, the ancient Japanese form of writing poetry has taken on a new turn in the form of illustrated, typographical designs that are appropriate and enjoyable for people of all ages and backgrounds.
Originally from Fairbanks, Alaska, Anna Bongiovanni now resides in Minneapolis. She graduated from the Minneapolis College of Art and Design with a BFA in Comic Art. She currently makes zines, comics, graphic novels, and illustrations, mostly figural work, about women, indulgence, and cultural standards.
Her first graphic novel, Out Of Hollow Water, has recently been published by 2D Cloud.
Antonio Rodrigues Jr
Antonio Rodrigues Jr. is a self taught illustrator, designer, and typographer with a fine arts background. He was born and raised in Brazil, but is currently living and working in London. Antonio works in both traditional mediums such as painting and printmaking, as well as digital illustration- handmade to digital graphics. He has been recognized for his unique style, subject matter, and sense of humor. His work has been displayed in various galleries, printed as postcards, notebooks, and editorials, and featured in Digital Art Served, AIGA Gallery, Packing Design Served, Typography Served, and Illustration Served. Antonio also creates multitudes of personal projects and series, including the Cardboard Alphabet, Virgin- Lost Poems, Pass It On, and more.
Campbell Whyte is a comic artist, painter, illustrator, and exhibiting artist , living and working in Western Australia. He graduated from Edith Cowen University in 2006, and since, has been showing his work in galleries all over the world, magazines, online blogs, and more. Campbell uses traditional mediums to create his comics. His present and on-going series, 8 Bit Dreams, displays his whimsical style, interactive and humorous characters, and love for popular culture themes- reacting to podcasts, video games, and fairytales. His work is a combination of autobiographical and fictional story-telling.
8 Bit Dream Series
“This is a collection of the first 375 illustrations made to be a part of my 8 Bit Dreams series. I was creating an illustration a day, based on the original 789 Nintendo Entertainment System games. In this project, I wanted to capture something about those early games- the frantic energy, the vague and suggestive graphics, the hyper kinetic sounds. It formed a sort of unified mythology,a religious codex of parables and fables.”
B. Paul Patterson
B. Paul Patterson graduated with honors from the Ringling College of Art and Design, majoring in Photography & Digital Imaging. His work includes both traditional mediums, such as photography, video, ceramics, paint, performance, music, and combination s of these materials in experimental photographs.
"In art, I have discovered an insatiable habit for conceptual and perceptual exploration. I use my mediums not only to extend my understanding of the tangible world, but to explore and interpret my own personal realms.
"Ghost Country started with my first explorations of Washington state and its natural treasures. The forests and mountains of Washington have a peculiar energy that very quickly began o inform the work and transform it into a series of eerie, otherworldly vistas. In various occult and spiritual cosmologies, the tangible world and the realms of spirit overlap each other, often intersecting where the 'veil' is thin."
Evan Palmer is a cartoonist and illustrator originally from Lafayette, Louisiana. He graduated from the Minneapolis College of Art and Design with a BFA in Comic Art in 2008. Since graduating, Evan has worked as a ghost on the comics Scott Pilgrim, Fables, and the Unwritten. Currently, Evan works as a producer on web and animated media at PUNY, and in his free time, creates personal comics and illustrations about wizards, robots, cats, and food. He is currently in the process of his first graphic novel, The Godins.
"As a lover of the fantasy genre in literature, I am fascinated by the created myths and legends that go into the construction of such worlds. JRR Tolkien is no doubt the master of world building ; having compiled volumes of notes and histories, many languages never intended for the public eye. . . I was inspired by the grand scape of such work particularly the abstract nature musicality of the short story that begins the book."
Geneviève is a french illustrator and pin up artist from Montreal, Canada. She studied animation for six years, creating and producing several short films. During those years, she discovered a passion for concept art and illustration. She worked in the animation and the game industry for more than five years now, and is presently working freelance in multiple fields like animation, games and comics.
For the past four years, she illustrated and self-published her own pin- up calendar and art book. Geneviéve enjoys illustrating girls with curves and healthy body types; her goal is to illustrated women that embrace their differences, that are happy and confident.
Dames is an artist book and project began in August 2012, by Geneviéve FT. What began as a selt initated daily exercise, has now transformed into a admirable and fruitful collection of art. During the project, Geneviéve made two pin up illustrations per week, in the end, creating nearly fifty completed works. This project is now being published through Trinquette Publishing, and available for purchase this fall.
“Dames started as a challenge to myself to create two pin up illustration a week for a year. With this project, I wanted to learn and explore the pin up world.”
Henning Koczy graduated from the Minneapolis College of art and Design in 2004 with a Bachelors in Animation. He currently resides in Brooklyn New York, doing freelance animation, concepting, and game design. He has produced work for Studio Radko, Jerk Practice, PandaPanther, The Mill, and Shilo Deisgn among others.
"When I do animated artwork for myself it tends to involve nature and science. I am always working in my head on how to break down natural phenomena to their simplest generative processes. If they are simple enough, I can recreate them on the computer, revealing to myself and viewers in art how such complexity could have arisen in reality. I have the scientist’s obsession with reductionism and emergence, and the obsession only became worse when I learned how to program.
“The loop is a stylized recreation of a natural phenomenon I am very fond of: big trees in the wind. The trunk and branches sway very slowly and rhythmically while the small leaves twinkle and jitter randomly. I find the combination of both kinds of motion very soothing, and therefore, I sought to paint a moving picture of a place Ito exist in- a 5-minute vacation.
There are two of them for the purpose of inviting comparison! Earth to Paradise, Knowledge or Life, the Mortal Realm or Elysium. Where would you rather be?
The addition of a doppelganger tree is also a kind of mocking personal comment on my reductive obsession. Yes, the artificial tree can move like the “real” one, and I made it pretty in tinkling silver and gold, but the second tree will never grow, reproduce or die. For all its moving parts, my recreation is a pathetically narrow slice of whole treeness.”
“I am a designer, illustrator, cyclist, Lego lover and coffee enthusiast. I work a variety of projects—creatively and professionally—and I daydream of traveling the world in pursuit of something bigger than myself. If you ask my friends, I’m bit of a neat freak but I’m pretty sure I still live in a messy one-room apartment. Also, I name my bicycles, because they ride better with a personality. Someday, I’ll have a little cat, too. The internet always needs more pictures of cats. ”
The Morning Commuters
The Morning Commuters project started with a two creative peers snapping a few Instagram photos during their commutes to work. After a handful of interesting images, it developed into a fully organized collaborative project between Jesse Lindhorst, Kelsey Gomez, Staci Paul, Toni Hall, Kelli Fox, Emily Brownson, Nate Eul, Cody Hartleben, Brittany Sweney, Jake Anderson and others. Inspiration came from our surroundings and the desire to share our visual experiences on the way to work while experimenting with our mobile photographic skills from January to July 2013. The rules were simple—Shoot one photo per day taken and edited with a camera phone.
Morning Commuter’s Manifesto
We are artists, designers, photographers, illustrators and dreamers. Inspiration comes from every corner of our world, especially those we often overlook.
We see the world around us and try to make connections between uncommon concepts and from that, create something beautiful. This work can take any and all forms because none of us feels the need to limit ourselves to one medium.
Experimentation, between styles, forms and processes leads us to a greater understanding of how our artwork contributes and relates to our audience. We do not sit idly while riding the bus to work in the morning, nor do we shut off our creative
Kim Ku is a designer-illustrator born and raised in Queens, New York. She received her BA in Fine Arts at the University of Pennsylvania and has since become a regular in silkscreen classes at SVA. With her free time, she draws monsters and ghostly things.
“By day I'm a freelance web designer-- mostly, I design sites for books and authors-- and by night, I'm an illustrator/printmaker. I've drawn for most of my life, but when I started screen printing a little over three years ago, it totally changed my direction as an illustrator. My work used to be more heavy handed, but because of silkscreen, I've been able to strip down and simplify my drawings for the better.”
Ghost Neighborhood started on April 15, 2013 with the idea of drawing a suburban sprawl. For the book’s design, I wanted to make visitors feel like they were peering down a street while the book was open and closed. To figure out how to do this, I usually cut, fold, and tape together small test books with scrap paper until I come up with something I’m happy with.
Once a tiny mock up is successful, I create a full size mock up with tracing paper. Then, I basically redraw everything on separate pieces of acetate depending on how many colors I want to silkscreen. It sounds tedious, but I’ve gone through this process enough that it feels like clockwork.
Screen printing the books is actually the easiest and fastest part, taking about a day. Cutting and gluing together the books, one at a time, by hand, is last part the process and in my opinion, the hardest. This is when you can really see if all your previous weeks of planning will really pan out.
On July 12, 2013, twenty five books are successfully numbered and signed.
Miko Maciaszek was born in Warsaw, Poland, and immigrated to Canada as a child. He was brought up on old European folk tales from mother and history lessons from his father. Miko learned to draw and explore, and naturally ended up studying art professionally. His work is inspired by American pop culture, art history, and stories from the old continent- both traditional and expressive.
Dusk is a series of images I made to express certain thoughts, feelings and impressions of my surroundings in the summer of 2012.
When the sun fades a different world begins to reveal itself in dusk. The moon, the stars, the moths and the rabbits emerge. Emotions sharpen, and the longing for those who aren't around gets heavier. When I graduated from art school, a different reality set in, relationships developed over five years became scattered, including the closest one of all. Instead lamenting I embraced my surroundings, I would walk through the woods beyond the suburbs on hot summer nights hoping to cross some creative and emotional threshold. I would return home and draw.
“NEUFUNDLAND is a graphic short story project, initiated in large parts to offer a platform for our friends and colleagues from animation industries to make comics every once in a while.”